Branded Roblox Experience · TCL Electronics

TCL Fun-Tastic

Turning product features into playable Halloween challenges.

TCL Fun-Tastic was an end-to-end Roblox activation for TCL Electronics. Working from a campaign brief coordinated through Hylink, we turned three product stories into one interconnected Halloween experience designed, built and optimized for desktop, mobile and console.

Gameplay reel
BrandTCL Electronics
Coordination & PublishingHylink
Our RoleEnd-to-end Roblox production
ProductionApproximately two months
PlatformsDesktop, mobile and console
LaunchHalloween campaign

Delivered under our previous studio name; the company was later renamed and rebranded as S Games.

The Brief

Make the products part of the play.

The project was created to showcase TCL's air-conditioning, Mini LED television and speaker products through a Halloween-themed Roblox activation.

The objective was not simply to place branded products around a virtual environment. Each product needed a clear and understandable role in what players actually did. Hylink supplied the campaign brief and selected interface assets. We strengthened the concept for Roblox, defined the player journey and translated the ideas into production-ready mechanics, environments and systems.

TCL Fun-Tastic Halloween hub in RobloxHalloween hub and project world · public highlights film

The Experience

One campaign. Three product-led games.

Players began in a central Halloween space, chose a costume and entered one of three minigames. Each challenge used a different interaction to connect a TCL product with the player's objective.

Player activating TCL air conditioners in the branded minigame

01 · Air Conditioning

Clear the air.

Players searched a smoke-filled room for three remote controls. Each remote activated a TCL air-conditioning unit, progressively clearing the air and restoring the room.

TCL Mini LED colour-restoration minigame

02 · Mini LED TV

Bring back the colour.

Inside a colourless living room, players collected moving colour fragments. Every successful catch returned more colour, turning the product's visual story into a game mechanic.

Music-synchronized TCL speaker rhythm game

03 · Speaker

Play in time.

Players completed a rhythm challenge built around TCL's speaker. Notes, scoring and visual feedback were synchronized with the soundtrack, making timing the core interaction.

The Technical Challenge

Building a reliable music-synchronized rhythm system.

Music, note sequences and player inputs needed to remain synchronized while the game still felt responsive across different devices. We built a custom timing and scoring system inside Roblox Studio, then refined note progression, visual feedback and cross-platform input through repeated playable testing.

  • Music-synchronized note sequencing
  • Custom scoring and real-time feedback
  • Keyboard, touch and controller input
  • Cross-platform testing and optimization
Gameplay capture

Our Role

End-to-end Roblox production, handled by one team.

01

Experience Design

We refined the campaign brief for Roblox, defining the player flow, mechanics, objectives, feedback and progression.

02

Programming

We developed the three minigames, scoring, interactions, transitions and custom rhythm system.

03

Environments & 3D Assets

We created the Halloween hub, individual environments, product integrations and supporting assets.

04

UI/UX Integration

We designed the required in-game interface and integrated supplied visual assets into one player experience.

05

Testing & Optimization

The experience was tested jointly with Hylink and optimized across desktop, mobile and console.

06

Publishing & Launch

We configured the complete experience under Hylink's Roblox account and supported final publishing.

Delivery

Structured reviews from brief to approval.

Production ran for approximately two months. Regular video reviews allowed Hylink to see progress, provide feedback and approve decisions throughout development. Once the principal systems became playable, builds were available for hands-on testing.

01

Brief Refinement

Campaign requirements became a defined Roblox experience and production plan.

02

Core Production

Environments, assets, interfaces and systems became one interconnected experience.

03

Playable Reviews

Working builds supported direct testing, ongoing feedback and approvals.

04

Publishing & Launch

The final build was optimized, configured and prepared for public release.

Wide view of the TCL Fun-Tastic Halloween Roblox experienceTCL Fun-Tastic · Halloween campaign

The Outcome

Delivered, approved and launched for Halloween.

TCL Fun-Tastic launched publicly on the agreed campaign schedule and was promoted through TCL's official social channels. The experience brought three product categories into one coherent Roblox world, with a smooth publishing handover and post-launch support available after release.

Complete experience delivered
Multi-platform QA completed
Publishing handover completed
Public Roblox launch

Planning a branded Roblox experience?

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