
01 · Air Conditioning
Clear the air.
Players searched a smoke-filled room for three remote controls. Each remote activated a TCL air-conditioning unit, progressively clearing the air and restoring the room.
Branded Roblox Experience · TCL Electronics
TCL Fun-Tastic was an end-to-end Roblox activation for TCL Electronics. Working from a campaign brief coordinated through Hylink, we turned three product stories into one interconnected Halloween experience designed, built and optimized for desktop, mobile and console.
Delivered under our previous studio name; the company was later renamed and rebranded as S Games.
The Brief
The project was created to showcase TCL's air-conditioning, Mini LED television and speaker products through a Halloween-themed Roblox activation.
The objective was not simply to place branded products around a virtual environment. Each product needed a clear and understandable role in what players actually did. Hylink supplied the campaign brief and selected interface assets. We strengthened the concept for Roblox, defined the player journey and translated the ideas into production-ready mechanics, environments and systems.
Halloween hub and project world · public highlights filmThe Experience
Players began in a central Halloween space, chose a costume and entered one of three minigames. Each challenge used a different interaction to connect a TCL product with the player's objective.

01 · Air Conditioning
Players searched a smoke-filled room for three remote controls. Each remote activated a TCL air-conditioning unit, progressively clearing the air and restoring the room.

02 · Mini LED TV
Inside a colourless living room, players collected moving colour fragments. Every successful catch returned more colour, turning the product's visual story into a game mechanic.

03 · Speaker
Players completed a rhythm challenge built around TCL's speaker. Notes, scoring and visual feedback were synchronized with the soundtrack, making timing the core interaction.
The Technical Challenge
Music, note sequences and player inputs needed to remain synchronized while the game still felt responsive across different devices. We built a custom timing and scoring system inside Roblox Studio, then refined note progression, visual feedback and cross-platform input through repeated playable testing.
Our Role
We refined the campaign brief for Roblox, defining the player flow, mechanics, objectives, feedback and progression.
We developed the three minigames, scoring, interactions, transitions and custom rhythm system.
We created the Halloween hub, individual environments, product integrations and supporting assets.
We designed the required in-game interface and integrated supplied visual assets into one player experience.
The experience was tested jointly with Hylink and optimized across desktop, mobile and console.
We configured the complete experience under Hylink's Roblox account and supported final publishing.
Delivery
Production ran for approximately two months. Regular video reviews allowed Hylink to see progress, provide feedback and approve decisions throughout development. Once the principal systems became playable, builds were available for hands-on testing.
Campaign requirements became a defined Roblox experience and production plan.
Environments, assets, interfaces and systems became one interconnected experience.
Working builds supported direct testing, ongoing feedback and approvals.
The final build was optimized, configured and prepared for public release.
TCL Fun-Tastic · Halloween campaignThe Outcome
TCL Fun-Tastic launched publicly on the agreed campaign schedule and was promoted through TCL's official social channels. The experience brought three product categories into one coherent Roblox world, with a smooth publishing handover and post-launch support available after release.
Planning a branded Roblox experience?
Bring us a finished brief, an early concept or a campaign objective. We'll turn it into a defined production plan, build it end to end and keep your team involved through every milestone.